405064: GYM101773 D Unsmooth Tree

Memory Limit:512 MB Time Limit:2 S
Judge Style:Text Compare Creator:
Submit:0 Solved:0

Description

D. Unsmooth Treetime limit per test2 secondsmemory limit per test512 megabytesinputstandard inputoutputstandard output

Dmitriy likes trees and does not like when things change fast. He even created a notion of tree unsmoothness. A tree consisting of n vertices indexed from 1 to n with each vertex i assigned some real value xi has a value of unsmoothness equal to the largest of roughness values of its edges. A roughness value of an edge connecting vertices i and j is defined as |xi - xj|.

Dmitriy had a tree on a table that was pretty smooth. One day he returned to his table back from lunch and found out that his colleague Andrew erased some of the numbers xi. Dmitriy does not remember the exact values of lost xi, but he sees this as an opportunity to make his tree even more smooth!

Find out the minimum possible value of unsmoothness of his the tree that Dmitriy may achieve if he fills the erased values of xi properly.

Input

The first line of input contains an integer n (2 ≤ n ≤ 100 000), the number of vertices in the tree.

The second line of input contains n tokens x1, x2, ..., xn (either xi is an integer and  - 106 ≤ xi ≤ 106 or xi = '*' which denotes the erased number).

The i-th of the following n - 1 lines contains two integers ui, vi (1 ≤ ui, vi ≤ n, ui ≠ vi), indices of the vertices connected by the i-th edge.

Output

Output the only number, the minimum possible smoothness of the resulting tree after Dmitry fills all the erased values.

Your answer will be considered correct if its relative or absolute error does not exceed 10 - 6.

ExamplesInput
4
-1 4 * 2
1 3
4 3
3 2
Output
2.5
Input
3
* 2 *
3 1
2 1
Output
0
Note

In the first sample test the optimal way to fill the only erased value is to put 1.5 there. In such way the roughness of the edge (1, 3) is 2.5, the roughness of the edge (4, 3) is 0.5 and the roughness of the edge (3, 2) is 2.5. Thus, the unsmoothness of the tree equals to 2.5.

In the second sample test the optimal way to fill the erase values is to put 2 for both vertices. In this way both edges have roughness of 0, and the unsmoothness of the tree also equals to 0.

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