300425 | CF81A. Plug-in | 0 | 0 | 0.000% |
300426 | CF81B. Sequence Formatting | 0 | 0 | 0.000% |
300427 | CF81C. Average Score | 0 | 0 | 0.000% |
300428 | CF81D. Polycarp's Picture Gallery | 0 | 0 | 0.000% |
300429 | CF81E. Pairs | 0 | 0 | 0.000% |
300430 | CF82A. Double Cola | 0 | 0 | 0.000% |
300431 | CF82B. Sets | 0 | 0 | 0.000% |
300432 | CF82C. General Mobilization | 0 | 0 | 0.000% |
300433 | CF82D. Two out of Three | 0 | 0 | 0.000% |
300434 | CF82E. Corridor | 0 | 0 | 0.000% |
300445 | CF85A. Domino | 0 | 0 | 0.000% |
300446 | CF85B. Embassy Queue | 0 | 0 | 0.000% |
300447 | CF85C. Petya and Tree | 0 | 0 | 0.000% |
300448 | CF85D. Sum of Medians | 0 | 0 | 0.000% |
300449 | CF85E. Guard Towers | 0 | 0 | 0.000% |
300450 | CF86A. Reflection | 0 | 0 | 0.000% |
300451 | CF86B. Tetris revisited | 0 | 0 | 0.000% |
300452 | CF86C. Genetic engineering | 0 | 0 | 0.000% |
300453 | CF86D. Powerful array | 0 | 0 | 0.000% |
300454 | CF86E. Long sequence | 0 | 0 | 0.000% |
300505 | CF97A. Domino | 0 | 0 | 0.000% |
300506 | CF97B. Superset | 0 | 0 | 0.000% |
300507 | CF97C. Winning Strategy | 0 | 0 | 0.000% |
300508 | CF97D. Robot in Basement | 0 | 0 | 0.000% |
300509 | CF97E. Leaders | 0 | 0 | 0.000% |
401400 | GYM100436 A Black moves first and... | 0 | 0 | 0.000% |
401401 | GYM100436 B Byteland Shamans | 0 | 0 | 0.000% |
401402 | GYM100436 C Circles-2 | 0 | 0 | 0.000% |
401403 | GYM100436 D After the Finals | 0 | 0 | 0.000% |
401404 | GYM100436 E Factorials | 0 | 0 | 0.000% |
401405 | GYM100436 F Opposite Continued Fraction | 0 | 0 | 0.000% |
401426 | GYM100448 A Learning to Add | 0 | 0 | 0.000% |
401427 | GYM100448 B Adjusting Ducks | 0 | 0 | 0.000% |
401428 | GYM100448 C Non-Convex Quadrilaterals | 0 | 0 | 0.000% |
401429 | GYM100448 D Splitting Money | 0 | 0 | 0.000% |
401430 | GYM100448 E Burger Bar | 0 | 0 | 0.000% |
401431 | GYM100448 F Data Mining | 0 | 0 | 0.000% |
401443 | GYM100453 A Cycles with Common Vertex | 0 | 0 | 0.000% |
401444 | GYM100453 B Remainders | 0 | 0 | 0.000% |
401445 | GYM100453 C Rectangles and Connected Regions | 0 | 0 | 0.000% |
401446 | GYM100453 D Inversions | 0 | 0 | 0.000% |
401447 | GYM100453 E Points | 0 | 0 | 0.000% |
401448 | GYM100453 F Permutation Cube | 0 | 0 | 0.000% |
401449 | GYM100459 A Distance | 0 | 0 | 0.000% |
401450 | GYM100459 B Science | 0 | 0 | 0.000% |
401451 | GYM100459 C Intervals | 0 | 0 | 0.000% |
401452 | GYM100459 D Evil Palindromes | 0 | 0 | 0.000% |
401453 | GYM100459 E Tetrahedron | 0 | 0 | 0.000% |
401454 | GYM100459 F Weird Game | 0 | 0 | 0.000% |
402847 | GYM100920 A Automorphism | 0 | 0 | 0.000% |
402848 | GYM100920 B Laser Billiards | 0 | 0 | 0.000% |
402849 | GYM100920 C Smart Dog | 0 | 0 | 0.000% |
402850 | GYM100920 D Expression | 0 | 0 | 0.000% |
402851 | GYM100920 E Paint | 0 | 0 | 0.000% |
402852 | GYM100920 F Parliament | 0 | 0 | 0.000% |
402853 | GYM100920 G Sequences | 0 | 0 | 0.000% |
402854 | GYM100920 H Squares | 0 | 0 | 0.000% |
402855 | GYM100920 I Tables | 0 | 0 | 0.000% |
402856 | GYM100920 J Triangle | 0 | 0 | 0.000% |
404147 | GYM101435 A Arithmetics Problem | 0 | 0 | 0.000% |
404148 | GYM101435 B Building a Quadrangle | 0 | 0 | 0.000% |
404149 | GYM101435 C Circea and Cyclops | 0 | 0 | 0.000% |
404150 | GYM101435 D Double Conversion | 0 | 0 | 0.000% |
404151 | GYM101435 E Points and Circles | 0 | 0 | 0.000% |
404152 | GYM101435 F Cable Management | 0 | 0 | 0.000% |
404153 | GYM101436 A Long-Term Mail Storage | 0 | 0 | 0.000% |
404154 | GYM101436 B Lassies Versus Machine | 0 | 0 | 0.000% |
404155 | GYM101436 C Efficient Management Returns | 0 | 0 | 0.000% |
404156 | GYM101436 D The Sting | 0 | 0 | 0.000% |
404157 | GYM101436 E Random Value of Mode | 0 | 0 | 0.000% |
404158 | GYM101436 F Measure Twice, Divide Once | 0 | 0 | 0.000% |
404159 | GYM101437 A Fibonacci Frequency | 0 | 0 | 0.000% |
404160 | GYM101437 B Rainbow Road | 0 | 0 | 0.000% |
404161 | GYM101437 C Wildcard Words | 0 | 0 | 0.000% |
404162 | GYM101437 D Counter Complexity | 0 | 0 | 0.000% |
404163 | GYM101437 E Avoiding Adjacent | 0 | 0 | 0.000% |
404164 | GYM101437 F Token Tree | 0 | 0 | 0.000% |
404165 | GYM101438 A Shifts | 0 | 0 | 0.000% |
404166 | GYM101438 B Number as a Gift | 0 | 0 | 0.000% |
404167 | GYM101438 C Recursive Generator | 0 | 0 | 0.000% |
404168 | GYM101438 D Trading | 0 | 0 | 0.000% |
404169 | GYM101438 E Manhattan Walk | 0 | 0 | 0.000% |
404170 | GYM101438 F Tree Game | 0 | 0 | 0.000% |
404171 | GYM101439 A Task Management | 0 | 0 | 0.000% |
404172 | GYM101439 B Cross-City Communication | 0 | 0 | 0.000% |
404173 | GYM101439 C Test Invocation | 0 | 0 | 0.000% |
404174 | GYM101439 D Artihmetic Mean Encoding | 0 | 0 | 0.000% |
404175 | GYM101439 E Cluster Connection | 0 | 0 | 0.000% |
404176 | GYM101439 F Repetitions | 0 | 0 | 0.000% |
404989 | GYM101727 A Time Through the Glass | 0 | 0 | 0.000% |
404990 | GYM101727 B Palindromic Feature | 0 | 0 | 0.000% |
404991 | GYM101727 C Divide Them All | 0 | 0 | 0.000% |
404992 | GYM101727 D Interview Task | 0 | 0 | 0.000% |
404993 | GYM101727 E Backup | 0 | 0 | 0.000% |
404994 | GYM101727 F Lying Processors | 0 | 0 | 0.000% |
404995 | GYM101733 A Lottery | 0 | 0 | 0.000% |
404996 | GYM101733 B Permutation Recovery | 0 | 0 | 0.000% |
404997 | GYM101733 C Beautiful Tables | 0 | 0 | 0.000% |
404998 | GYM101733 D Triangle Construction | 0 | 0 | 0.000% |
404999 | GYM101733 E Good Snippets | 0 | 0 | 0.000% |