305006 | CF952F. 2 + 2 != 4 | 0 | 0 | 0.000% |
305007 | CF952G. Puzzling Language | 0 | 0 | 0.000% |
305008 | CF953A. 2-3-numbers | 0 | 0 | 0.000% |
305009 | CF953B. Add Points | 0 | 0 | 0.000% |
305010 | CF953C. Is This a Zebra? | 0 | 0 | 0.000% |
305011 | CF953D. Choose Place | 0 | 0 | 0.000% |
305012 | CF953E. Merge Equal Elements | 0 | 0 | 0.000% |
305013 | CF953F. Mobile Communications | 0 | 0 | 0.000% |
305014 | CF953G. Large Bouquets | 0 | 0 | 0.000% |
305015 | CF953H. Endless Roses Most Beautiful | 0 | 0 | 0.000% |
305016 | CF953I. A Vital Problem | 0 | 0 | 0.000% |
305017 | CF953J. Segments | 0 | 0 | 0.000% |
305033 | CF956A. Mystical Mosaic | 0 | 0 | 0.000% |
305034 | CF956B. Three-level Laser | 0 | 0 | 0.000% |
305035 | CF956C. Riverside Curio | 0 | 0 | 0.000% |
305036 | CF956D. Contact ATC | 0 | 0 | 0.000% |
305037 | CF956E. Wardrobe | 0 | 0 | 0.000% |
305038 | CF956F. Minimal Subset Difference | 0 | 0 | 0.000% |
305039 | CF957A. Tritonic Iridescence | 0 | 0 | 0.000% |
305040 | CF957B. Mystical Mosaic | 0 | 0 | 0.000% |
305041 | CF957C. Three-level Laser | 0 | 0 | 0.000% |
305042 | CF957D. Riverside Curio | 0 | 0 | 0.000% |
305043 | CF957E. Contact ATC | 0 | 0 | 0.000% |
305044 | CF958A1. Death Stars (easy) | 0 | 0 | 0.000% |
305045 | CF958A2. Death Stars (medium) | 0 | 0 | 0.000% |
305046 | CF958A3. Death Stars (hard) | 0 | 0 | 0.000% |
305047 | CF958B1. Maximum Control (easy) | 0 | 0 | 0.000% |
305048 | CF958B2. Maximum Control (medium) | 0 | 0 | 0.000% |
305049 | CF958C1. Encryption (easy) | 0 | 0 | 0.000% |
305050 | CF958C2. Encryption (medium) | 0 | 0 | 0.000% |
305051 | CF958C3. Encryption (hard) | 0 | 0 | 0.000% |
305052 | CF958D1. Hyperspace Jump (easy) | 0 | 0 | 0.000% |
305053 | CF958D2. Hyperspace Jump (hard) | 0 | 0 | 0.000% |
305054 | CF958E1. Guard Duty (easy) | 0 | 0 | 0.000% |
305055 | CF958E2. Guard Duty (medium) | 0 | 0 | 0.000% |
305056 | CF958E3. Guard Duty (hard) | 0 | 0 | 0.000% |
305057 | CF958F1. Lightsabers (easy) | 0 | 0 | 0.000% |
305058 | CF958F2. Lightsabers (medium) | 0 | 0 | 0.000% |
305059 | CF958F3. Lightsabers (hard) | 0 | 0 | 0.000% |
305066 | CF960A. Check the string | 0 | 0 | 0.000% |
305067 | CF960B. Minimize the error | 0 | 0 | 0.000% |
305068 | CF960C. Subsequence Counting | 0 | 0 | 0.000% |
305069 | CF960D. Full Binary Tree Queries | 0 | 0 | 0.000% |
305070 | CF960E. Alternating Tree | 0 | 0 | 0.000% |
305071 | CF960F. Pathwalks | 0 | 0 | 0.000% |
305072 | CF960G. Bandit Blues | 0 | 0 | 0.000% |
305073 | CF960H. Santa's Gift | 0 | 0 | 0.000% |
305088 | CF963A. Alternating Sum | 0 | 0 | 0.000% |
305089 | CF963B. Destruction of a Tree | 0 | 0 | 0.000% |
305090 | CF963C. Cutting Rectangle | 0 | 0 | 0.000% |
305091 | CF963D. Frequency of String | 0 | 0 | 0.000% |
305092 | CF963E. Circles of Waiting | 0 | 0 | 0.000% |
305093 | CF964A. Splits | 0 | 0 | 0.000% |
305094 | CF964B. Messages | 0 | 0 | 0.000% |
305095 | CF964C. Alternating Sum | 0 | 0 | 0.000% |
305096 | CF964D. Destruction of a Tree | 0 | 0 | 0.000% |
305097 | CF964E. Cutting Rectangle | 0 | 0 | 0.000% |
305103 | CF966A. Stairs and Elevators | 0 | 0 | 0.000% |
305104 | CF966B. Resource Distribution | 0 | 0 | 0.000% |
305105 | CF966C. Big Secret | 0 | 0 | 0.000% |
305106 | CF966D. Aztec Catacombs | 0 | 0 | 0.000% |
305107 | CF966E. May Holidays | 0 | 0 | 0.000% |
305108 | CF966F. Parametric Circulation | 0 | 0 | 0.000% |
305109 | CF967A. Mind the Gap | 0 | 0 | 0.000% |
305110 | CF967B. Watering System | 0 | 0 | 0.000% |
305111 | CF967C. Stairs and Elevators | 0 | 0 | 0.000% |
305112 | CF967D. Resource Distribution | 0 | 0 | 0.000% |
305113 | CF967E. Big Secret | 0 | 0 | 0.000% |
305114 | CF967F. Aztec Catacombs | 0 | 0 | 0.000% |
305150 | CF981A. Antipalindrome | 0 | 0 | 0.000% |
305151 | CF981B. Businessmen Problems | 0 | 0 | 0.000% |
305152 | CF981C. Useful Decomposition | 0 | 0 | 0.000% |
305153 | CF981D. Bookshelves | 0 | 0 | 0.000% |
305154 | CF981E. Addition on Segments | 0 | 0 | 0.000% |
305155 | CF981F. Round Marriage | 0 | 0 | 0.000% |
305156 | CF981G. Magic multisets | 0 | 0 | 0.000% |
305157 | CF981H. K Paths | 0 | 0 | 0.000% |
305269 | CF1001A. Generate plus state or minus state | 0 | 0 | 0.000% |
305270 | CF1001B. Generate Bell state | 0 | 0 | 0.000% |
305271 | CF1001C. Generate GHZ state | 0 | 0 | 0.000% |
305272 | CF1001D. Distinguish plus state and minus state | 0 | 0 | 0.000% |
305273 | CF1001E. Distinguish Bell states | 0 | 0 | 0.000% |
305274 | CF1001F. Distinguish multi-qubit basis states | 0 | 0 | 0.000% |
305275 | CF1001G. Oracle for f(x) = k-th element of x | 0 | 0 | 0.000% |
305276 | CF1001H. Oracle for f(x) = parity of the number of 1s in x | 0 | 0 | 0.000% |
305277 | CF1001I. Deutsch-Jozsa algorithm | 0 | 0 | 0.000% |
305278 | CF1002A1. Generate superposition of all basis states | 0 | 0 | 0.000% |
305279 | CF1002A2. Generate superposition of zero state and a basis state | 0 | 0 | 0.000% |
305280 | CF1002A3. Generate superposition of two basis states | 0 | 0 | 0.000% |
305281 | CF1002A4. Generate W state | 0 | 0 | 0.000% |
305282 | CF1002B1. Distinguish zero state and W state | 0 | 0 | 0.000% |
305283 | CF1002B2. Distinguish GHZ state and W state | 0 | 0 | 0.000% |
305284 | CF1002B3. Distinguish four 2-qubit states | 0 | 0 | 0.000% |
305285 | CF1002B4. Distinguish four 2-qubit states - 2 | 0 | 0 | 0.000% |
305286 | CF1002C1. Distinguish zero state and plus state with minimum error | 0 | 0 | 0.000% |
305287 | CF1002C2. Distinguish zero state and plus state without errors | 0 | 0 | 0.000% |
305288 | CF1002D1. Oracle for f(x) = b * x mod 2 | 0 | 0 | 0.000% |
305289 | CF1002D2. Oracle for f(x) = b * x + (1 - b) * (1 - x) mod 2 | 0 | 0 | 0.000% |
305290 | CF1002D3. Oracle for majority function | 0 | 0 | 0.000% |
305291 | CF1002E1. Bernstein-Vazirani algorithm | 0 | 0 | 0.000% |