304999 | CF951F. Company Acquisitions | 0 | 0 | 0.000% |
305000 | CF951G. Pisces | 0 | 0 | 0.000% |
305001 | CF952A. Quirky Quantifiers | 0 | 0 | 0.000% |
305002 | CF952B. A Map of the Cat | 0 | 0 | 0.000% |
305003 | CF952C. Ravioli Sort | 0 | 0 | 0.000% |
305004 | CF952D. I'm Feeling Lucky! | 0 | 0 | 0.000% |
305005 | CF952E. Cheese Board | 0 | 0 | 0.000% |
305006 | CF952F. 2 + 2 != 4 | 0 | 0 | 0.000% |
305007 | CF952G. Puzzling Language | 0 | 0 | 0.000% |
305008 | CF953A. 2-3-numbers | 0 | 0 | 0.000% |
305009 | CF953B. Add Points | 0 | 0 | 0.000% |
305010 | CF953C. Is This a Zebra? | 0 | 0 | 0.000% |
305011 | CF953D. Choose Place | 0 | 0 | 0.000% |
305012 | CF953E. Merge Equal Elements | 0 | 0 | 0.000% |
305013 | CF953F. Mobile Communications | 0 | 0 | 0.000% |
305014 | CF953G. Large Bouquets | 0 | 0 | 0.000% |
305015 | CF953H. Endless Roses Most Beautiful | 0 | 0 | 0.000% |
305016 | CF953I. A Vital Problem | 0 | 0 | 0.000% |
305017 | CF953J. Segments | 0 | 0 | 0.000% |
305018 | CF954A. Diagonal Walking | 0 | 0 | 0.000% |
305019 | CF954B. String Typing | 0 | 0 | 0.000% |
305020 | CF954C. Matrix Walk | 0 | 0 | 0.000% |
305021 | CF954D. Fight Against Traffic | 0 | 0 | 0.000% |
305022 | CF954E. Water Taps | 0 | 0 | 0.000% |
305023 | CF954F. Runner's Problem | 0 | 0 | 0.000% |
305024 | CF954G. Castle Defense | 0 | 0 | 0.000% |
305025 | CF954H. Path Counting | 0 | 0 | 0.000% |
305026 | CF954I. Yet Another String Matching Problem | 0 | 0 | 0.000% |
305027 | CF955A. Feed the cat | 0 | 0 | 0.000% |
305028 | CF955B. Not simply beatiful strings | 0 | 0 | 0.000% |
305029 | CF955C. Sad powers | 0 | 0 | 0.000% |
305030 | CF955D. Scissors | 0 | 0 | 0.000% |
305031 | CF955E. Icicles | 0 | 0 | 0.000% |
305032 | CF955F. Heaps | 0 | 0 | 0.000% |
305033 | CF956A. Mystical Mosaic | 0 | 0 | 0.000% |
305034 | CF956B. Three-level Laser | 0 | 0 | 0.000% |
305035 | CF956C. Riverside Curio | 0 | 0 | 0.000% |
305036 | CF956D. Contact ATC | 0 | 0 | 0.000% |
305037 | CF956E. Wardrobe | 0 | 0 | 0.000% |
305038 | CF956F. Minimal Subset Difference | 0 | 0 | 0.000% |
305039 | CF957A. Tritonic Iridescence | 0 | 0 | 0.000% |
305040 | CF957B. Mystical Mosaic | 0 | 0 | 0.000% |
305041 | CF957C. Three-level Laser | 0 | 0 | 0.000% |
305042 | CF957D. Riverside Curio | 0 | 0 | 0.000% |
305043 | CF957E. Contact ATC | 0 | 0 | 0.000% |
305044 | CF958A1. Death Stars (easy) | 0 | 0 | 0.000% |
305045 | CF958A2. Death Stars (medium) | 0 | 0 | 0.000% |
305046 | CF958A3. Death Stars (hard) | 0 | 0 | 0.000% |
305047 | CF958B1. Maximum Control (easy) | 0 | 0 | 0.000% |
305048 | CF958B2. Maximum Control (medium) | 0 | 0 | 0.000% |
305049 | CF958C1. Encryption (easy) | 0 | 0 | 0.000% |
305050 | CF958C2. Encryption (medium) | 0 | 0 | 0.000% |
305051 | CF958C3. Encryption (hard) | 0 | 0 | 0.000% |
305052 | CF958D1. Hyperspace Jump (easy) | 0 | 0 | 0.000% |
305053 | CF958D2. Hyperspace Jump (hard) | 0 | 0 | 0.000% |
305054 | CF958E1. Guard Duty (easy) | 0 | 0 | 0.000% |
305055 | CF958E2. Guard Duty (medium) | 0 | 0 | 0.000% |
305056 | CF958E3. Guard Duty (hard) | 0 | 0 | 0.000% |
305057 | CF958F1. Lightsabers (easy) | 0 | 0 | 0.000% |
305058 | CF958F2. Lightsabers (medium) | 0 | 0 | 0.000% |
305059 | CF958F3. Lightsabers (hard) | 0 | 0 | 0.000% |
305060 | CF959A. Mahmoud and Ehab and the even-odd game | 0 | 0 | 0.000% |
305061 | CF959B. Mahmoud and Ehab and the message | 0 | 0 | 0.000% |
305062 | CF959C. Mahmoud and Ehab and the wrong algorithm | 0 | 0 | 0.000% |
305063 | CF959D. Mahmoud and Ehab and another array construction task | 0 | 0 | 0.000% |
305064 | CF959E. Mahmoud and Ehab and the xor-MST | 0 | 0 | 0.000% |
305065 | CF959F. Mahmoud and Ehab and yet another xor task | 0 | 0 | 0.000% |
305234 | CF995A. Tesla | 0 | 0 | 0.000% |
305235 | CF995B. Suit and Tie | 0 | 0 | 0.000% |
305236 | CF995C. Leaving the Bar | 0 | 0 | 0.000% |
305237 | CF995D. Game | 0 | 0 | 0.000% |
305238 | CF995E. Number Clicker | 0 | 0 | 0.000% |
305239 | CF995F. Cowmpany Cowmpensation | 0 | 0 | 0.000% |
305299 | CF1004A. Sonya and Hotels | 0 | 0 | 0.000% |
305300 | CF1004B. Sonya and Exhibition | 0 | 0 | 0.000% |
305301 | CF1004C. Sonya and Robots | 0 | 0 | 0.000% |
305302 | CF1004D. Sonya and Matrix | 0 | 0 | 0.000% |
305303 | CF1004E. Sonya and Ice Cream | 0 | 0 | 0.000% |
305304 | CF1004F. Sonya and Bitwise OR | 0 | 0 | 0.000% |
305822 | CF1095A. Repeating Cipher | 0 | 19 | 0.000% |
305823 | CF1095B. Array Stabilization | 0 | 29 | 0.000% |
305824 | CF1095C. Powers Of Two | 0 | 61 | 0.000% |
305825 | CF1095D. Circular Dance | 0 | 52 | 0.000% |
305826 | CF1095E. Almost Regular Bracket Sequence | 0 | 62 | 0.000% |
305827 | CF1095F. Make It Connected | 0 | 39 | 0.000% |
306423 | CF1195A. Drinks Choosing | 0 | 0 | 0.000% |
306424 | CF1195B. Sport Mafia | 0 | 0 | 0.000% |
306425 | CF1195C. Basketball Exercise | 0 | 0 | 0.000% |
306426 | CF1195D1. Submarine in the Rybinsk Sea (easy edition) | 0 | 0 | 0.000% |
306427 | CF1195D2. Submarine in the Rybinsk Sea (hard edition) | 0 | 0 | 0.000% |
306428 | CF1195E. OpenStreetMap | 0 | 0 | 0.000% |
306429 | CF1195F. Geometers Anonymous Club | 0 | 0 | 0.000% |
306760 | CF1249A. Yet Another Dividing into Teams | 0 | 7 | 0.000% |
306761 | CF1249B1. Books Exchange (easy version) | 0 | 2 | 0.000% |
306762 | CF1249B2. Books Exchange (hard version) | 0 | 5 | 0.000% |
306763 | CF1249C1. Good Numbers (easy version) | 0 | 0 | 0.000% |
306764 | CF1249C2. Good Numbers (hard version) | 0 | 0 | 0.000% |
306765 | CF1249D1. Too Many Segments (easy version) | 0 | 0 | 0.000% |
306766 | CF1249D2. Too Many Segments (hard version) | 0 | 0 | 0.000% |
306767 | CF1249E. By Elevator or Stairs? | 0 | 0 | 0.000% |