407994 | GYM102961 H Maximum Subarray Sum | 0 | 0 | 0.000% |
407995 | GYM102961 I Stick Lengths | 0 | 0 | 0.000% |
407996 | GYM102961 J Missing Coin Sum | 0 | 0 | 0.000% |
407997 | GYM102961 K Collecting Numbers | 0 | 0 | 0.000% |
407998 | GYM102961 L Collecting Numbers II | 0 | 0 | 0.000% |
407999 | GYM102961 M Playlist | 0 | 0 | 0.000% |
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408002 | GYM102961 P Josephus Problem I | 0 | 0 | 0.000% |
408003 | GYM102961 Q Josephus Problem II | 0 | 0 | 0.000% |
408004 | GYM102961 R Nested Ranges Check | 0 | 0 | 0.000% |
408005 | GYM102961 S Nested Ranges Count | 0 | 0 | 0.000% |
408006 | GYM102961 T Room Allocation | 0 | 0 | 0.000% |
408007 | GYM102961 U Factory Machines | 0 | 0 | 0.000% |
408008 | GYM102961 V Tasks and Deadlines | 0 | 0 | 0.000% |
408009 | GYM102961 W Reading Books | 0 | 0 | 0.000% |
408010 | GYM102961 X Sum of Three Values | 0 | 0 | 0.000% |
408011 | GYM102961 Y Sum of Four Values | 0 | 0 | 0.000% |
408012 | GYM102961 Z Nearest Smaller Values | 0 | 0 | 0.000% |
408013 | GYM102961 ZA Subarray Sums I | 0 | 0 | 0.000% |
408014 | GYM102961 ZB Subarray Sums II | 0 | 0 | 0.000% |
408015 | GYM102961 ZC Subarray Divisibility | 0 | 0 | 0.000% |
408016 | GYM102961 ZD Subarray Distinct Values | 0 | 0 | 0.000% |
408017 | GYM102961 ZE Array Division | 0 | 0 | 0.000% |
408018 | GYM102961 ZF Sliding Median | 0 | 0 | 0.000% |
408019 | GYM102961 ZG Sliding Cost | 0 | 0 | 0.000% |
408020 | GYM102961 ZH Movie Festival II | 0 | 0 | 0.000% |
408021 | GYM102961 ZI Maximum Subarray Sum II | 0 | 0 | 0.000% |
408030 | GYM102964 D Krosh and series sum | 0 | 0 | 0.000% |
408041 | GYM102966 E Enterprise Recognition Program | 0 | 0 | 0.000% |
408056 | GYM102968 F Japanese parser | 0 | 0 | 0.000% |
408066 | GYM102978 D Do Use FFT | 0 | 0 | 0.000% |
408067 | GYM102978 E Edge Subsets | 0 | 0 | 0.000% |
408071 | GYM102978 I Inverse Problem | 0 | 0 | 0.000% |
408072 | GYM102978 J Japanese Knowledge | 0 | 0 | 0.000% |
408089 | GYM102984 E Observer Game | 0 | 0 | 0.000% |
408093 | GYM102984 I Selecting Points and Segments | 0 | 0 | 0.000% |
408094 | GYM102984 J Setting Maps | 0 | 0 | 0.000% |
408104 | GYM102985 K Verbose sandViches | 0 | 0 | 0.000% |
408137 | GYM102994 B Gifted Composer | 0 | 0 | 0.000% |
408152 | GYM103003 D Set of Points | 0 | 0 | 0.000% |
408153 | GYM103003 E Dream and the Multiverse | 0 | 0 | 0.000% |
408162 | GYM103034 E Simple Exercise | 0 | 0 | 0.000% |
408189 | GYM103048 J Just the Chosen One | 0 | 0 | 0.000% |
408202 | GYM103053 A Sorted Pairwise Distance List | 0 | 0 | 0.000% |
408220 | GYM103059 A Alaska Don't Release Them | 0 | 0 | 0.000% |
408226 | GYM103059 G Four Horsemen | 0 | 0 | 0.000% |
408230 | GYM103059 K Cereal Serial Number | 0 | 0 | 0.000% |
408247 | GYM103069 A Namomo Subsequence | 0 | 0 | 0.000% |
408253 | GYM103069 G Prof. Pang's sequence | 0 | 0 | 0.000% |
408305 | GYM103091 E Longest Sequences | 0 | 0 | 0.000% |
408337 | GYM103102 A Archeologists | 0 | 0 | 0.000% |
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408339 | GYM103102 C 3-colorings | 0 | 0 | 0.000% |
408340 | GYM103102 D Disk Sort | 0 | 0 | 0.000% |
408341 | GYM103102 E Divisible by 3 | 0 | 0 | 0.000% |
408342 | GYM103102 F Fence Job | 0 | 0 | 0.000% |
408343 | GYM103102 G Simple Hull | 0 | 0 | 0.000% |
408344 | GYM103102 H AND = OR | 0 | 0 | 0.000% |
408345 | GYM103102 I Modulo Permutations | 0 | 0 | 0.000% |
408346 | GYM103102 J One Piece | 0 | 0 | 0.000% |
408347 | GYM103102 K Codenames | 0 | 0 | 0.000% |
408348 | GYM103102 L Neo-Robin Hood | 0 | 0 | 0.000% |
408349 | GYM103102 M Mistake | 0 | 0 | 0.000% |
408358 | GYM103104 I Sequence | 0 | 0 | 0.000% |
408365 | GYM103107 E Elastic Search | 0 | 0 | 0.000% |
408387 | GYM103110 C Reverse Race | 0 | 0 | 0.000% |
408397 | GYM103114 A Aahaxiki's journey I - set off | 0 | 0 | 0.000% |
408401 | GYM103114 E Ewo Slices of Bread with Cheese | 0 | 0 | 0.000% |
408423 | GYM103117 F Direction Setting | 0 | 0 | 0.000% |
408442 | GYM103118 L Construction of 5G Base Stations | 0 | 0 | 0.000% |
408450 | GYM103119 G Game on Sequence | 0 | 0 | 0.000% |
408466 | GYM103145 A Matrix | 0 | 0 | 0.000% |
408468 | GYM103145 C Vertex Deletion | 0 | 0 | 0.000% |
408469 | GYM103145 D Lowbit | 0 | 0 | 0.000% |
408470 | GYM103145 E Easy Math Problem | 0 | 0 | 0.000% |
408471 | GYM103145 F Permutation | 0 | 0 | 0.000% |
408472 | GYM103145 G Ball | 0 | 0 | 0.000% |
408473 | GYM103145 H Loneliness | 0 | 0 | 0.000% |
408474 | GYM103145 I Takeaway | 0 | 0 | 0.000% |
408475 | GYM103145 J Transform | 0 | 0 | 0.000% |
408476 | GYM103145 K City | 0 | 0 | 0.000% |
408477 | GYM103145 L k-th Smallest Common Substring | 0 | 0 | 0.000% |
408478 | GYM103145 M Master of Shuangpin | 0 | 0 | 0.000% |
408493 | GYM103150 G Segmentation Fault | 0 | 0 | 0.000% |
408510 | GYM103176 C camelCaseCounting | 0 | 0 | 0.000% |
408513 | GYM103176 F Find the Base | 0 | 0 | 0.000% |
408535 | GYM103182 D Melon Seeds | 0 | 0 | 0.000% |
408537 | GYM103182 F Secure documents | 0 | 0 | 0.000% |
408538 | GYM103182 G SigSegv | 0 | 0 | 0.000% |
408609 | GYM103202 I Rise of Shadows | 0 | 0 | 0.000% |
408633 | GYM103241 H Position of Set | 0 | 0 | 0.000% |
408654 | GYM103256 D Sightseeing with Friends | 0 | 0 | 0.000% |
408678 | GYM103261 E Binary Search Algorithm | 0 | 0 | 0.000% |
408683 | GYM103261 J Closest Pair Algorithm | 0 | 0 | 0.000% |
408724 | GYM103274 B Basel Problem | 0 | 0 | 0.000% |
408732 | GYM103274 J Just Send the Email | 0 | 0 | 0.000% |
408749 | GYM103294 D Cornfield Chase | 0 | 0 | 0.000% |
408756 | GYM103295 D Cornfield Chase | 0 | 0 | 0.000% |
408773 | GYM103306 H Haunted House | 0 | 0 | 0.000% |