Problem ID Title Solved Submit Pass Rate
309206CF1642D. Repetitions Decoding000.000%
309207CF1642E. Anonymity Is Important000.000%
309208CF1642F. Two Arrays000.000%
309209CF1644A. Doors and Keys000.000%
309210CF1644B. Anti-Fibonacci Permutation000.000%
309211CF1644C. Increase Subarray Sums000.000%
309212CF1644D. Cross Coloring000.000%
309213CF1644E. Expand the Path000.000%
309214CF1644F. Basis000.000%
309223CF1646A. Square Counting000.000%
309224CF1646B. Quality vs Quantity000.000%
309225CF1646C. Factorials and Powers of Two000.000%
309226CF1646D. Weight the Tree000.000%
309227CF1646E. Power Board000.000%
309228CF1646F. Playing Around the Table000.000%
309229CF1647A. Madoka and Math Dad000.000%
309230CF1647B. Madoka and the Elegant Gift000.000%
309231CF1647C. Madoka and Childish Pranks000.000%
309232CF1647D. Madoka and the Best School in Russia000.000%
309233CF1647E. Madoka and the Sixth-graders000.000%
309234CF1647F. Madoka and Laziness000.000%
309254CF1651A. Playoff000.000%
309255CF1651B. Prove Him Wrong000.000%
309256CF1651C. Fault-tolerant Network000.000%
309257CF1651D. Nearest Excluded Points000.000%
309258CF1651E. Sum of Matchings000.000%
309259CF1651F. Tower Defense000.000%
309284CF1657A. Integer Moves000.000%
309285CF1657B. XY Sequence000.000%
309286CF1657C. Bracket Sequence Deletion000.000%
309287CF1657D. For Gamers. By Gamers.000.000%
309288CF1657E. Star MST000.000%
309289CF1657F. Words on Tree000.000%
309290CF1658A. Marin and Photoshoot000.000%
309291CF1658B. Marin and Anti-coprime Permutation000.000%
309292CF1658C. Shinju and the Lost Permutation000.000%
309293CF1658D1. 388535 (Easy Version)000.000%
309294CF1658D2. 388535 (Hard Version)000.000%
309295CF1658E. Gojou and Matrix Game000.000%
309296CF1658F. Juju and Binary String000.000%
309297CF1659A. Red Versus Blue000.000%
309298CF1659B. Bit Flipping000.000%
309299CF1659C. Line Empire000.000%
309300CF1659D. Reverse Sort Sum000.000%
309301CF1659E. AND-MEX Walk000.000%
309302CF1659F. Tree and Permutation Game000.000%
309310CF1661A. Array Balancing000.000%
309311CF1661B. Getting Zero000.000%
309312CF1661C. Water the Trees000.000%
309313CF1661D. Progressions Covering000.000%
309314CF1661E. Narrow Components000.000%
309315CF1661F. Teleporters000.000%
309339CF1665A. GCD vs LCM000.000%
309340CF1665B. Array Cloning Technique000.000%
309341CF1665C. Tree Infection000.000%
309342CF1665D. GCD Guess000.000%
309343CF1665E. MinimizOR000.000%
309362CF1668A. Direction Change000.000%
309363CF1668B. Social Distance000.000%
309364CF1668C. Make it Increasing000.000%
309365CF1668D. Optimal Partition000.000%
309366CF1668E. Half Queen Cover000.000%
309367CF1668F. Edge Elimination000.000%
309376CF1670A. Prof. Slim000.000%
309377CF1670B. Dorms War000.000%
309378CF1670C. Where is the Pizza?000.000%
309379CF1670D. Very Suspicious000.000%
309380CF1670E. Hemose on the Tree000.000%
309381CF1670F. Jee, You See?000.000%
309382CF1671A. String Building000.000%
309383CF1671B. Consecutive Points Segment000.000%
309384CF1671C. Dolce Vita000.000%
309385CF1671D. Insert a Progression000.000%
309386CF1671E. Preorder000.000%
309387CF1671F. Permutation Counting000.000%
309398CF1673A. Subtle Substring Subtraction000.000%
309399CF1673B. A Perfectly Balanced String?000.000%
309400CF1673C. Palindrome Basis000.000%
309401CF1673D. Lost Arithmetic Progression000.000%
309402CF1673E. Power or XOR?000.000%
309403CF1673F. Anti-Theft Road Planning000.000%
309433CF1678A. Tokitsukaze and All Zero Sequence000.000%
309434CF1678B1. Tokitsukaze and Good 01-String (easy version)000.000%
309435CF1678B2. Tokitsukaze and Good 01-String (hard version)000.000%
309436CF1678C. Tokitsukaze and Strange Inequality000.000%
309437CF1678D. Tokitsukaze and Meeting000.000%
309438CF1678E. Tokitsukaze and Two Colorful Tapes000.000%
309439CF1678F. Tokitsukaze and Permutations000.000%
309440CF1679A. AvtoBus000.000%
309441CF1679B. Stone Age Problem000.000%
309442CF1679C. Rooks Defenders000.000%
309443CF1679D. Toss a Coin to Your Graph...000.000%
309444CF1679E. Typical Party in Dorm000.000%
309445CF1679F. Formalism for Formalism000.000%
309446CF1680A. Minimums and Maximums000.000%
309447CF1680B. Robots000.000%
309448CF1680C. Binary String000.000%
309449CF1680D. Dog Walking000.000%
309450CF1680E. Moving Chips000.000%
309451CF1680F. Lenient Vertex Cover000.000%