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102675 | [AtCoder]ABC267 F - Exactly K Steps | 0 | 0 | 0.000% |
102676 | [AtCoder]ABC267 G - Increasing K Times | 0 | 0 | 0.000% |
102684 | [AtCoder]ABC268 E - Chinese Restaurant (Three-Star Version) | 0 | 0 | 0.000% |
102685 | [AtCoder]ABC268 F - Best Concatenation | 0 | 0 | 0.000% |
102686 | [AtCoder]ABC268 G - Random Student ID | 0 | 0 | 0.000% |
102694 | [AtCoder]ABC269 E - Last Rook | 0 | 0 | 0.000% |
102695 | [AtCoder]ABC269 F - Numbered Checker | 0 | 0 | 0.000% |
102696 | [AtCoder]ABC269 G - Reversible Cards 2 | 0 | 0 | 0.000% |
102704 | [AtCoder]ABC270 E - Apple Baskets on Circle | 0 | 11 | 0.000% |
102705 | [AtCoder]ABC270 F - Transportation | 0 | 7 | 0.000% |
102706 | [AtCoder]ABC270 G - Sequence in mod P | 0 | 0 | 0.000% |
102714 | [AtCoder]ABC271 E - Subsequence Path | 0 | 4 | 0.000% |
102715 | [AtCoder]ABC271 F - XOR on Grid Path | 0 | 4 | 0.000% |
102716 | [AtCoder]ABC271 G - Access Counter | 0 | 0 | 0.000% |
102724 | [AtCoder]ABC272 E - Add and Mex | 0 | 0 | 0.000% |
102725 | [AtCoder]ABC272 F - Two Strings | 0 | 0 | 0.000% |
102726 | [AtCoder]ABC272 G - Yet Another mod M | 0 | 0 | 0.000% |
102734 | [AtCoder]ABC273 E - Notebook | 0 | 0 | 0.000% |
102735 | [AtCoder]ABC273 F - Hammer 2 | 0 | 0 | 0.000% |
102736 | [AtCoder]ABC273 G - Row Column Sums 2 | 0 | 0 | 0.000% |
102744 | [AtCoder]ABC274 E - Booster | 0 | 0 | 0.000% |
102745 | [AtCoder]ABC274 F - Fishing | 0 | 0 | 0.000% |
102746 | [AtCoder]ABC274 G - Security Camera 3 | 0 | 0 | 0.000% |
102754 | [AtCoder]ABC275 E - Sugoroku 4 | 0 | 7 | 0.000% |
102755 | [AtCoder]ABC275 F - Erase Subarrays | 0 | 2 | 0.000% |
102756 | [AtCoder]ABC275 G - Infinite Knapsack | 0 | 0 | 0.000% |
102764 | [AtCoder]ABC276 E - Round Trip | 0 | 0 | 0.000% |
102765 | [AtCoder]ABC276 F - Double Chance | 0 | 0 | 0.000% |
102766 | [AtCoder]ABC276 G - Count Sequences | 0 | 0 | 0.000% |
102774 | [AtCoder]ABC277 E - Crystal Switches | 0 | 4 | 0.000% |
102775 | [AtCoder]ABC277 F - Sorting a Matrix | 0 | 1 | 0.000% |
102776 | [AtCoder]ABC277 G - Random Walk to Millionaire | 0 | 0 | 0.000% |
102784 | [AtCoder]ABC278 E - Grid Filling | 0 | 2 | 0.000% |
102785 | [AtCoder]ABC278 F - Shiritori | 0 | 3 | 0.000% |
102786 | [AtCoder]ABC278 G - Generalized Subtraction Game | 0 | 0 | 0.000% |
102794 | [AtCoder]ABC279 E - Cheating Amidakuji | 0 | 7 | 0.000% |
102795 | [AtCoder]ABC279 F - BOX | 0 | 7 | 0.000% |
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102804 | [AtCoder]ABC280 E - Critical Hit | 0 | 3 | 0.000% |
102805 | [AtCoder]ABC280 F - Pay or Receive | 0 | 0 | 0.000% |
102806 | [AtCoder]ABC280 G - Do Use Hexagon Grid 2 | 0 | 0 | 0.000% |
102814 | [AtCoder]ABC281 E - Least Elements | 0 | 0 | 0.000% |
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102816 | [AtCoder]ABC281 G - Farthest City | 0 | 0 | 0.000% |
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102825 | [AtCoder]ABC282 F - Union of Two Sets | 0 | 0 | 0.000% |
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102834 | [Atcoder]ABC283 E - Don't Isolate Elements | 0 | 0 | 0.000% |
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102836 | [Atcoder]ABC283 G - Partial Xor Enumeration | 0 | 0 | 0.000% |
102844 | [AtCoder]ABC284 E - Count Simple Paths | 0 | 0 | 0.000% |
102845 | [AtCoder]ABC284 F - ABCBAC | 0 | 0 | 0.000% |
102846 | [AtCoder]ABC284 G - Only Once | 0 | 0 | 0.000% |
102854 | [AtCoder]ABC285 E - Work or Rest | 0 | 0 | 0.000% |
102855 | [AtCoder]ABC285 F - Substring of Sorted String | 0 | 0 | 0.000% |
102856 | [AtCoder]ABC285 G - Tatami | 0 | 0 | 0.000% |
102864 | [AtCoder]ABC286 E - Souvenir | 0 | 0 | 0.000% |
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102866 | [AtCoder]ABC286 G - Unique Walk | 0 | 0 | 0.000% |
102874 | [AtCoder]ABC287 E - Karuta | 0 | 0 | 0.000% |
102875 | [AtCoder]ABC287 F - Components | 0 | 0 | 0.000% |
102876 | [AtCoder]ABC287 G - Balance Update Query | 0 | 0 | 0.000% |
102884 | [AtCoder]ABC288 E - Wish List | 0 | 0 | 0.000% |
102885 | [AtCoder]ABC288 F - Integer Division | 0 | 0 | 0.000% |
102886 | [AtCoder]ABC288 G - 3^N Minesweeper | 0 | 0 | 0.000% |
102894 | [Atcoder]ABC289 E - Swap Places | 0 | 21 | 0.000% |
102895 | [Atcoder]ABC289 F - Teleporter Takahashi | 0 | 1 | 0.000% |
102896 | [Atcoder]ABC289 G - Shopping in AtCoder store | 0 | 0 | 0.000% |
102904 | [Atcoder]ABC290 E - Make it Palindrome | 0 | 2 | 0.000% |
102905 | [Atcoder]ABC290 F - Maximum Diameter | 0 | 0 | 0.000% |
102906 | [Atcoder]ABC290 G - Edge Elimination | 0 | 0 | 0.000% |
102907 | [Atcoder]ABC290 Ex - Bow Meow Optimization | 0 | 0 | 0.000% |
102914 | [Atcoder]ABC291 E - Find Permutation | 0 | 3 | 0.000% |
102915 | [Atcoder]ABC291 F - Teleporter and Closed off | 0 | 4 | 0.000% |
102916 | [Atcoder]ABC291 G - OR Sum | 0 | 0 | 0.000% |
102924 | [Atcoder]ABC292 E - Transitivity | 0 | 4 | 0.000% |
102925 | [Atcoder]ABC292 F - Regular Triangle Inside a Rectangle | 0 | 4 | 0.000% |
102926 | [Atcoder]ABC292 G - Count Strictly Increasing Sequences | 0 | 1 | 0.000% |
102934 | [Atcoder]ABC293 E - Geometric Progression | 0 | 3 | 0.000% |
102935 | [Atcoder]ABC293 F - Zero or One | 0 | 5 | 0.000% |
102936 | [Atcoder]ABC293 G - Triple Index | 0 | 1 | 0.000% |
102944 | [Atcoder]ABC294 E - 2xN Grid | 10 | 19 | 52.632% |
102945 | [Atcoder]ABC294 F - Sugar Water 2 | 0 | 3 | 0.000% |
102946 | [Atcoder]ABC294 G - Distance Queries on a Tree | 0 | 0 | 0.000% |
102954 | [Atcoder]ABC295 E - Kth Number | 0 | 0 | 0.000% |
102955 | [Atcoder]ABC295 F - substr = S | 0 | 4 | 0.000% |
102956 | [Atcoder]ABC295 G - Minimum Reachable City | 0 | 2 | 0.000% |
102964 | [Atcoder]ABC296 E - Transition Game | 0 | 3 | 0.000% |
102965 | [Atcoder]ABC296 F - Simultaneous Swap | 0 | 4 | 0.000% |
102966 | [Atcoder]ABC296 G - Polygon and Points | 0 | 0 | 0.000% |
102974 | [Atcoder]ABC297 E - Kth Takoyaki Set | 0 | 4 | 0.000% |
102975 | [Atcoder]ABC297 F - Minimum Bounding Box 2 | 0 | 0 | 0.000% |
102976 | [Atcoder]ABC297 G - Constrained Nim 2 | 0 | 2 | 0.000% |
102984 | [Atcoder]ABC298 E - Unfair Sugoroku | 0 | 4 | 0.000% |
102985 | [Atcoder]ABC298 F - Rook Score | 0 | 3 | 0.000% |
102986 | [Atcoder]ABC298 G - Strawberry War | 0 | 0 | 0.000% |
102994 | [Atcoder]ABC299 E - Nearest Black Vertex | 0 | 8 | 0.000% |
102995 | [Atcoder]ABC299 F - Square Subsequence | 0 | 1 | 0.000% |