Problem ID Title Solved Submit Pass Rate
201224[AtCoder]ARC122 E - Increasing LCMs000.000%
201225[AtCoder]ARC122 F - Domination000.000%
201230[AtCoder]ARC123 A - Arithmetic Sequence000.000%
201231[AtCoder]ARC123 B - Increasing Triples000.000%
201232[AtCoder]ARC123 C - 1, 2, 3 - Decomposition000.000%
201233[AtCoder]ARC123 D - Inc, Dec - Decomposition000.000%
201234[AtCoder]ARC123 E - Training000.000%
201235[AtCoder]ARC123 F - Insert Addition000.000%
201240[AtCoder]ARC124 A - LR Constraints000.000%
201241[AtCoder]ARC124 B - XOR Matching 2010.000%
201242[AtCoder]ARC124 C - LCM of GCDs000.000%
201243[AtCoder]ARC124 D - Yet Another Sorting Problem000.000%
201244[AtCoder]ARC124 E - Pass to Next000.000%
201245[AtCoder]ARC124 F - Chance Meeting000.000%
201250[AtCoder]ARC125 A - Dial Up000.000%
201251[AtCoder]ARC125 B - Squares000.000%
201252[AtCoder]ARC125 C - LIS to Original Sequence000.000%
201253[AtCoder]ARC125 D - Unique Subsequence000.000%
201254[AtCoder]ARC125 E - Snack000.000%
201255[AtCoder]ARC125 F - Tree Degree Subset Sum000.000%
201260[AtCoder]ARC126 A - Make 10000.000%
201261[AtCoder]ARC126 B - Cross-free Matching000.000%
201262[AtCoder]ARC126 C - Maximize GCD000.000%
201263[AtCoder]ARC126 D - Pure Straight000.000%
201264[AtCoder]ARC126 E - Infinite Operations000.000%
201265[AtCoder]ARC126 F - Affine Sort000.000%
201270[AtCoder]ARC127 A - Leading 1s000.000%
201271[AtCoder]ARC127 B - Ternary Strings000.000%
201272[AtCoder]ARC127 C - Binary Strings000.000%
201273[AtCoder]ARC127 D - Sum of Min of Xor000.000%
201274[AtCoder]ARC127 E - Priority Queue000.000%
201275[AtCoder]ARC127 F - ±AB000.000%
201280[AtCoder]ARC128 A - Gold and Silver000.000%
201281[AtCoder]ARC128 B - Balls of Three Colors000.000%
201282[AtCoder]ARC128 C - Max Dot000.000%
201283[AtCoder]ARC128 D - Neq Neq000.000%
201284[AtCoder]ARC128 E - K Different Values000.000%
201285[AtCoder]ARC128 F - Game against Robot000.000%
201290[AtCoder]ARC129 A - Smaller XOR000.000%
201291[AtCoder]ARC129 B - Range Point Distance000.000%
201292[AtCoder]ARC129 C - Multiple of 7000.000%
201293[AtCoder]ARC129 D - -1+2-1000.000%
201294[AtCoder]ARC129 E - Yet Another Minimization000.000%
201295[AtCoder]ARC129 F - Let's Play Tag000.000%
201300[AtCoder]ARC130 A - Remove One Character000.000%
201301[AtCoder]ARC130 B - Colorful Lines000.000%
201302[AtCoder]ARC130 C - Digit Sum Minimization000.000%
201303[AtCoder]ARC130 D - Zigzag Tree000.000%
201304[AtCoder]ARC130 E - Increasing Minimum000.000%
201305[AtCoder]ARC130 F - Replace by Average000.000%
201310[AtCoder]ARC131 A - Two Lucky Numbers000.000%
201311[AtCoder]ARC131 B - Grid Repainting 4000.000%
201312[AtCoder]ARC131 C - Zero XOR000.000%
201313[AtCoder]ARC131 D - AtArcher000.000%
201314[AtCoder]ARC131 E - Christmas Wreath000.000%
201315[AtCoder]ARC131 F - ARC Stamp000.000%
201320[AtCoder]ARC132 A - Permutation Grid000.000%
201321[AtCoder]ARC132 B - Shift and Reverse000.000%
201322[AtCoder]ARC132 C - Almost Sorted000.000%
201323[AtCoder]ARC132 D - Between Two Binary Strings000.000%
201324[AtCoder]ARC132 E - Paw000.000%
201325[AtCoder]ARC132 F - Takahashi The Strongest000.000%
201330[AtCoder]ARC133 A - Erase by Value000.000%
201331[AtCoder]ARC133 B - Dividing Subsequence000.000%
201332[AtCoder]ARC133 C - Row Column Sums000.000%
201333[AtCoder]ARC133 D - Range XOR000.000%
201334[AtCoder]ARC133 E - Cyclic Medians000.000%
201335[AtCoder]ARC133 F - Random Transition000.000%
201340[AtCoder]ARC134 A - Bridge and Sheets000.000%
201341[AtCoder]ARC134 B - Reserve or Reverse000.000%
201342[AtCoder]ARC134 C - The Majority000.000%
201343[AtCoder]ARC134 D - Concatenate Subsequences000.000%
201344[AtCoder]ARC134 E - Modulo Nim000.000%
201345[AtCoder]ARC134 F - Flipping Coins000.000%
201350[AtCoder]ARC135 A - Floor, Ceil - Decomposition000.000%
201351[AtCoder]ARC135 B - Sum of Three Terms000.000%
201352[AtCoder]ARC135 C - XOR to All000.000%
201353[AtCoder]ARC135 D - Add to Square000.000%
201354[AtCoder]ARC135 E - Sequence of Multiples000.000%
201355[AtCoder]ARC135 F - Delete 1, 4, 7, ...000.000%
201360[AtCoder]ARC136 A - A ↔ BB000.000%
201361[AtCoder]ARC136 B - Triple Shift000.000%
201362[AtCoder]ARC136 C - Circular Addition000.000%
201363[AtCoder]ARC136 D - Without Carry000.000%
201364[AtCoder]ARC136 E - Non-coprime DAG000.000%
201365[AtCoder]ARC136 F - Flip Cells000.000%
201370[AtCoder]ARC137 A - Coprime Pair000.000%
201371[AtCoder]ARC137 B - Count 1's000.000%
201372[AtCoder]ARC137 C - Distinct Numbers000.000%
201373[AtCoder]ARC137 D - Prefix XORs000.000%
201374[AtCoder]ARC137 E - Bakery000.000%
201375[AtCoder]ARC137 F - Overlaps000.000%
201380[AtCoder]ARC138 A - Larger Score000.000%
201381[AtCoder]ARC138 B - 01 Generation000.000%
201382[AtCoder]ARC138 C - Rotate and Play Game000.000%
201383[AtCoder]ARC138 D - Differ by K bits000.000%
201384[AtCoder]ARC138 E - Decreasing Subsequence000.000%
201385[AtCoder]ARC138 F - KD Tree000.000%
201390[AtCoder]ARC139 A - Trailing Zeros000.000%
201391[AtCoder]ARC139 B - Make N000.000%