311215 | CF1951A. Dual Trigger | 0 | 0 | 0.000% |
311216 | CF1951B. Battle Cows | 0 | 0 | 0.000% |
311217 | CF1951C. Ticket Hoarding | 0 | 0 | 0.000% |
311218 | CF1951D. Buying Jewels | 0 | 0 | 0.000% |
311219 | CF1951E. No Palindromes | 0 | 0 | 0.000% |
311220 | CF1951F. Inversion Composition | 0 | 0 | 0.000% |
311221 | CF1951G. Clacking Balls | 0 | 0 | 0.000% |
311222 | CF1951H. Thanos Snap | 0 | 0 | 0.000% |
311223 | CF1951I. Growing Trees | 0 | 0 | 0.000% |
311224 | CF1952A. Are You a Robot, Again? | 0 | 0 | 0.000% |
311225 | CF1952B. Is it stated? | 0 | 0 | 0.000% |
311228 | CF1952E. Sweep Line | 0 | 0 | 0.000% |
311229 | CF1952F. Grid | 0 | 0 | 0.000% |
311230 | CF1952G. Mathematician Takeover | 0 | 0 | 0.000% |
311231 | CF1952H. Palindrome | 0 | 0 | 0.000% |
311232 | CF1952I. Dark Matter | 0 | 0 | 0.000% |
311233 | CF1952J. Help, what does it mean to be "Based" | 0 | 0 | 0.000% |
311234 | CF1953A. Accuracy-Preserving Summation Algorithm | 0 | 0 | 0.000% |
311235 | CF1954A. Painting the Ribbon | 0 | 0 | 0.000% |
311236 | CF1954B. Make It Ugly | 0 | 0 | 0.000% |
311237 | CF1954C. Long Multiplication | 0 | 0 | 0.000% |
311238 | CF1954D. Colored Balls | 0 | 0 | 0.000% |
311239 | CF1954E. Chain Reaction | 0 | 0 | 0.000% |
311240 | CF1954F. Unique Strings | 0 | 0 | 0.000% |
311241 | CF1955A. Yogurt Sale | 0 | 0 | 0.000% |
311242 | CF1955B. Progressive Square | 0 | 0 | 0.000% |
311243 | CF1955C. Inhabitant of the Deep Sea | 0 | 0 | 0.000% |
311245 | CF1955E. Long Inversions | 0 | 0 | 0.000% |
311246 | CF1955F. Unfair Game | 0 | 0 | 0.000% |
311247 | CF1955G. GCD on a grid | 0 | 0 | 0.000% |
311249 | CF1956A. Nene's Game | 0 | 0 | 0.000% |
311250 | CF1956B. Nene and the Card Game | 0 | 0 | 0.000% |
311251 | CF1956C. Nene's Magical Matrix | 0 | 0 | 0.000% |
311252 | CF1956D. Nene and the Mex Operator | 0 | 0 | 0.000% |
311254 | CF1956E2. Nene vs. Monsters (Hard Version) | 0 | 0 | 0.000% |
311255 | CF1956F. Nene and the Passing Game | 0 | 0 | 0.000% |
311256 | CF1957A. Stickogon | 0 | 0 | 0.000% |
311257 | CF1957B. A BIT of a Construction | 0 | 0 | 0.000% |
311261 | CF1957F1. Frequency Mismatch (Easy Version) | 0 | 0 | 0.000% |
311262 | CF1957F2. Frequency Mismatch (Hard Version) | 0 | 0 | 0.000% |
311269 | CF1958G. Observation Towers | 0 | 0 | 0.000% |
311271 | CF1958I. Equal Trees | 0 | 0 | 0.000% |
311274 | CF1959B. Compare T-Shirt Sizes | 0 | 0 | 0.000% |
311275 | CF1959C. Count the Number of Pairs | 0 | 0 | 0.000% |
311276 | CF1959D. Traffic Light | 0 | 0 | 0.000% |
311277 | CF1959E. Jumping on Tiles | 0 | 0 | 0.000% |
311278 | CF1959F. Sending a Sequence Over the Network | 0 | 0 | 0.000% |
311279 | CF1959G. The Humanoid | 0 | 0 | 0.000% |
311281 | CF1965A. Everything Nim | 0 | 0 | 0.000% |
311282 | CF1965B. Missing Subsequence Sum | 0 | 0 | 0.000% |
311283 | CF1965C. Folding Strip | 0 | 0 | 0.000% |
311284 | CF1965D. Missing Subarray Sum | 0 | 0 | 0.000% |
311285 | CF1965E. Connected Cubes | 0 | 0 | 0.000% |
311287 | CF1966A. Card Exchange | 0 | 0 | 0.000% |
311288 | CF1966B. Rectangle Filling | 0 | 0 | 0.000% |
311289 | CF1966C. Everything Nim | 0 | 0 | 0.000% |
311290 | CF1966D. Missing Subsequence Sum | 0 | 0 | 0.000% |
311291 | CF1966E. Folding Strip | 0 | 0 | 0.000% |
311292 | CF1966F. Missing Subarray Sum | 0 | 0 | 0.000% |
311293 | CF1967A. Permutation Counting | 0 | 0 | 0.000% |
311297 | CF1967D. Long Way to be Non-decreasing | 0 | 0 | 0.000% |
311298 | CF1967E1. Again Counting Arrays (Easy Version) | 0 | 0 | 0.000% |
311299 | CF1967E2. Again Counting Arrays (Hard Version) | 0 | 0 | 0.000% |
311302 | CF1968B. Prefiquence | 0 | 0 | 0.000% |
311304 | CF1968D. Permutation Game | 0 | 0 | 0.000% |
311305 | CF1968E. Cells Arrangement | 0 | 0 | 0.000% |
311306 | CF1968F. Equal XOR Segments | 0 | 0 | 0.000% |
311307 | CF1968G1. Division + LCP (easy version) | 0 | 0 | 0.000% |
311308 | CF1968G2. Division + LCP (hard version) | 0 | 0 | 0.000% |
311310 | CF1969B. Shifts and Sorting | 0 | 0 | 0.000% |
311311 | CF1969C. Minimizing the Sum | 0 | 0 | 0.000% |
311312 | CF1969D. Shop Game | 0 | 0 | 0.000% |
311313 | CF1969E. Unique Array | 0 | 0 | 0.000% |
311314 | CF1969F. Card Pairing | 0 | 0 | 0.000% |
311315 | CF1970A1. Balanced Shuffle (Easy) | 0 | 0 | 0.000% |
311316 | CF1970A2. Balanced Unshuffle (Medium) | 0 | 0 | 0.000% |
311317 | CF1970A3. Balanced Unshuffle (Hard) | 0 | 0 | 0.000% |
311318 | CF1970B1. Exact Neighbours (Easy) | 0 | 0 | 0.000% |
311319 | CF1970B2. Exact Neighbours (Medium) | 0 | 0 | 0.000% |
311320 | CF1970B3. Exact Neighbours (Hard) | 0 | 0 | 0.000% |
311321 | CF1970C1. Game on Tree (Easy) | 0 | 0 | 0.000% |
311322 | CF1970C2. Game on Tree (Medium) | 0 | 0 | 0.000% |
311323 | CF1970C3. Game on Tree (Hard) | 0 | 0 | 0.000% |
311324 | CF1970D1. Arithmancy (Easy) | 0 | 0 | 0.000% |
311325 | CF1970D2. Arithmancy (Medium) | 0 | 0 | 0.000% |
311326 | CF1970D3. Arithmancy (Hard) | 0 | 0 | 0.000% |
311327 | CF1970E1. Trails (Easy) | 0 | 0 | 0.000% |
311328 | CF1970E2. Trails (Medium) | 0 | 0 | 0.000% |
311329 | CF1970E3. Trails (Hard) | 0 | 0 | 0.000% |
311330 | CF1970F1. Playing Quidditch (Easy) | 0 | 0 | 0.000% |
311331 | CF1970F2. Playing Quidditch (Medium) | 0 | 0 | 0.000% |
311332 | CF1970F3. Playing Quidditch (Hard) | 0 | 0 | 0.000% |
311333 | CF1970G1. Min-Fund Prison (Easy) | 0 | 0 | 0.000% |
311334 | CF1970G2. Min-Fund Prison (Medium) | 0 | 0 | 0.000% |
311335 | CF1970G3. Min-Fund Prison (Hard) | 0 | 0 | 0.000% |
311336 | CF1971A. My First Sorting Problem | 0 | 6 | 0.000% |
311337 | CF1971B. Different String | 0 | 6 | 0.000% |
311338 | CF1971C. Clock and Strings | 0 | 3 | 0.000% |
311339 | CF1971D. Binary Cut | 0 | 8 | 0.000% |
311340 | CF1971E. Find the Car | 0 | 18 | 0.000% |