309492 | CF1688C. Manipulating History | 0 | 0 | 0.000% |
309493 | CF1688D. The Enchanted Forest | 0 | 0 | 0.000% |
309494 | CF1688E. Railway System | 0 | 0 | 0.000% |
309495 | CF1688F. Sanae and Giant Robot | 0 | 0 | 0.000% |
309496 | CF1689A. Lex String | 0 | 0 | 0.000% |
309497 | CF1689B. Mystic Permutation | 0 | 0 | 0.000% |
309499 | CF1689D. Lena and Matrix | 0 | 0 | 0.000% |
309500 | CF1689E. ANDfinity | 0 | 0 | 0.000% |
309501 | CF1690A. Print a Pedestal (Codeforces logo?) | 0 | 0 | 0.000% |
309502 | CF1690B. Array Decrements | 0 | 0 | 0.000% |
309503 | CF1690C. Restoring the Duration of Tasks | 0 | 0 | 0.000% |
309505 | CF1690E. Price Maximization | 0 | 0 | 0.000% |
309506 | CF1690F. Shifting String | 0 | 0 | 0.000% |
309507 | CF1690G. Count the Trains | 0 | 0 | 0.000% |
309508 | CF1691A. Beat The Odds | 0 | 0 | 0.000% |
309509 | CF1691B. Shoe Shuffling | 0 | 0 | 0.000% |
309510 | CF1691C. Sum of Substrings | 0 | 0 | 0.000% |
309511 | CF1691D. Max GEQ Sum | 0 | 0 | 0.000% |
309512 | CF1691E. Number of Groups | 0 | 0 | 0.000% |
309515 | CF1692B. All Distinct | 0 | 4 | 0.000% |
309520 | CF1692G. 2^Sort | 0 | 3 | 0.000% |
309521 | CF1692H. Gambling | 0 | 0 | 0.000% |
309522 | CF1693A. Directional Increase | 0 | 0 | 0.000% |
309523 | CF1693B. Fake Plastic Trees | 0 | 0 | 0.000% |
309524 | CF1693C. Keshi in Search of AmShZ | 0 | 0 | 0.000% |
309525 | CF1693D. Decinc Dividing | 0 | 0 | 0.000% |
309526 | CF1693E. Outermost Maximums | 0 | 0 | 0.000% |
309527 | CF1693F. I Might Be Wrong | 0 | 0 | 0.000% |
309528 | CF1694A. Creep | 0 | 0 | 0.000% |
309529 | CF1694B. Paranoid String | 0 | 0 | 0.000% |
309530 | CF1694C. Directional Increase | 0 | 0 | 0.000% |
309531 | CF1694D. Fake Plastic Trees | 0 | 0 | 0.000% |
309533 | CF1694F. Decinc Dividing | 0 | 0 | 0.000% |
309534 | CF1695A. Subrectangle Guess | 0 | 0 | 0.000% |
309535 | CF1695B. Circle Game | 0 | 0 | 0.000% |
309536 | CF1695C. Zero Path | 0 | 0 | 0.000% |
309537 | CF1695D1. Tree Queries (Easy Version) | 0 | 0 | 0.000% |
309538 | CF1695D2. Tree Queries (Hard Version) | 0 | 0 | 0.000% |
309539 | CF1695E. Ambiguous Dominoes | 0 | 0 | 0.000% |
309540 | CF1696A. NIT orz! | 0 | 0 | 0.000% |
309541 | CF1696B. NIT Destroys the Universe | 0 | 0 | 0.000% |
309542 | CF1696C. Fishingprince Plays With Array | 0 | 0 | 0.000% |
309543 | CF1696D. Permutation Graph | 0 | 0 | 0.000% |
309544 | CF1696E. Placing Jinas | 0 | 0 | 0.000% |
309545 | CF1696F. Tree Recovery | 0 | 0 | 0.000% |
309546 | CF1696G. Fishingprince Plays With Array Again | 0 | 0 | 0.000% |
309547 | CF1696H. Maximum Product? | 0 | 0 | 0.000% |
309548 | CF1697A. Parkway Walk | 0 | 0 | 0.000% |
309549 | CF1697B. Promo | 0 | 0 | 0.000% |
309550 | CF1697C. awoo's Favorite Problem | 0 | 0 | 0.000% |
309551 | CF1697D. Guess The String | 0 | 0 | 0.000% |
309552 | CF1697E. Coloring | 0 | 0 | 0.000% |
309553 | CF1697F. Too Many Constraints | 0 | 0 | 0.000% |
309555 | CF1698B. Rising Sand | 0 | 0 | 0.000% |
309557 | CF1698D. Fixed Point Guessing | 0 | 0 | 0.000% |
309558 | CF1698E. PermutationForces II | 0 | 0 | 0.000% |
309559 | CF1698F. Equal Reversal | 0 | 0 | 0.000% |
309560 | CF1698G. Long Binary String | 0 | 0 | 0.000% |
309564 | CF1699D. Almost Triple Deletions | 0 | 0 | 0.000% |
309565 | CF1699E. Three Days Grace | 0 | 0 | 0.000% |
309566 | CF1700A. Optimal Path | 0 | 0 | 0.000% |
309568 | CF1700C. Helping the Nature | 0 | 0 | 0.000% |
309569 | CF1700D. River Locks | 0 | 0 | 0.000% |
309570 | CF1700E. Serega the Pirate | 0 | 0 | 0.000% |
309571 | CF1700F. Puzzle | 0 | 0 | 0.000% |
309572 | CF1701A. Grass Field | 0 | 0 | 0.000% |
309573 | CF1701B. Permutation | 0 | 0 | 0.000% |
309574 | CF1701C. Schedule Management | 0 | 0 | 0.000% |
309575 | CF1701D. Permutation Restoration | 0 | 0 | 0.000% |
309576 | CF1701E. Text Editor | 0 | 0 | 0.000% |
309579 | CF1702B. Polycarp Writes a String from Memory | 0 | 0 | 0.000% |
309580 | CF1702C. Train and Queries | 0 | 0 | 0.000% |
309581 | CF1702D. Not a Cheap String | 0 | 0 | 0.000% |
309582 | CF1702E. Split Into Two Sets | 0 | 0 | 0.000% |
309583 | CF1702F. Equate Multisets | 0 | 0 | 0.000% |
309584 | CF1702G1. Passable Paths (easy version) | 0 | 0 | 0.000% |
309585 | CF1702G2. Passable Paths (hard version) | 0 | 0 | 0.000% |
309586 | CF1703A. YES or YES? | 0 | 5 | 0.000% |
309588 | CF1703C. Cypher | 0 | 4 | 0.000% |
309589 | CF1703D. Double Strings | 0 | 13 | 0.000% |
309590 | CF1703E. Mirror Grid | 0 | 8 | 0.000% |
309591 | CF1703F. Yet Another Problem About Pairs Satisfying an Inequality | 0 | 7 | 0.000% |
309592 | CF1703G. Good Key, Bad Key | 0 | 14 | 0.000% |
309593 | CF1704A. Two 0-1 Sequences | 0 | 0 | 0.000% |
309594 | CF1704B. Luke is a Foodie | 0 | 0 | 0.000% |
309595 | CF1704C. Virus | 0 | 0 | 0.000% |
309596 | CF1704D. Magical Array | 0 | 0 | 0.000% |
309597 | CF1704E. Count Seconds | 0 | 0 | 0.000% |
309598 | CF1704F. Colouring Game | 0 | 0 | 0.000% |
309599 | CF1704G. Mio and Lucky Array | 0 | 0 | 0.000% |
309600 | CF1704H1. Game of AI (easy version) | 0 | 0 | 0.000% |
309601 | CF1704H2. Game of AI (hard version) | 0 | 0 | 0.000% |
309602 | CF1705A. Mark the Photographer | 0 | 0 | 0.000% |
309603 | CF1705B. Mark the Dust Sweeper | 0 | 0 | 0.000% |
309605 | CF1705D. Mark and Lightbulbs | 0 | 0 | 0.000% |
309606 | CF1705E. Mark and Professor Koro | 0 | 0 | 0.000% |
309608 | CF1706A. Another String Minimization Problem | 0 | 0 | 0.000% |
309609 | CF1706B. Making Towers | 0 | 0 | 0.000% |
309610 | CF1706C. Qpwoeirut And The City | 0 | 0 | 0.000% |
309611 | CF1706D1. Chopping Carrots (Easy Version) | 0 | 0 | 0.000% |