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101751 | [AtCoder]ABC175 B - Making Triangle | 0 | 8 | 0.000% |
101752 | [AtCoder]ABC175 C - Walking Takahashi | 0 | 14 | 0.000% |
101753 | [AtCoder]ABC175 D - Moving Piece | 0 | 15 | 0.000% |
101754 | [AtCoder]ABC175 E - Picking Goods | 0 | 8 | 0.000% |
101755 | [AtCoder]ABC175 F - Making Palindrome | 0 | 0 | 0.000% |
101771 | [AtCoder]ABC177 B - Substring | 0 | 0 | 0.000% |
101791 | [AtCoder]ABC179 B - Go to Jail | 0 | 1 | 0.000% |
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101804 | [AtCoder]ABC180 E - Traveling Salesman among Aerial Cities | 0 | 0 | 0.000% |
101821 | [AtCoder]ABC182 B - Almost GCD | 0 | 0 | 0.000% |
101823 | [AtCoder]ABC182 D - Wandering | 0 | 0 | 0.000% |
101834 | [AtCoder]ABC183 E - Queen on Grid | 0 | 0 | 0.000% |
101845 | [AtCoder]ABC184 F - Programming Contest | 0 | 0 | 0.000% |
101854 | [AtCoder]ABC185 E - Sequence Matching | 0 | 0 | 0.000% |
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101895 | [AtCoder]ABC189 F - Sugoroku2 | 0 | 0 | 0.000% |
101900 | [AtCoder]ABC190 A - Very Very Primitive Game | 0 | 9 | 0.000% |
101901 | [AtCoder]ABC190 B - Magic 3 | 0 | 5 | 0.000% |
101904 | [AtCoder]ABC190 E - Magical Ornament | 0 | 22 | 0.000% |
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101912 | [AtCoder]ABC191 C - Digital Graffiti | 0 | 0 | 0.000% |
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101934 | [AtCoder]ABC193 E - Oversleeping | 0 | 0 | 0.000% |
101941 | [AtCoder]ABC194 B - Job Assignment | 0 | 0 | 0.000% |
101945 | [AtCoder]ABC194 F - Digits Paradise in Hexadecimal | 0 | 0 | 0.000% |
101951 | [AtCoder]ABC195 B - Many Oranges | 0 | 0 | 0.000% |
101953 | [AtCoder]ABC195 D - Shipping Center | 0 | 0 | 0.000% |
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101982 | [AtCoder]ABC198 C - Compass Walking | 0 | 0 | 0.000% |
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102061 | [AtCoder]ABC206 B - Savings | 0 | 0 | 0.000% |
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102100 | [AtCoder]ABC210 A - Cabbages | 0 | 0 | 0.000% |
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102115 | [AtCoder]ABC211 F - Rectilinear Polygons | 0 | 0 | 0.000% |
102123 | [AtCoder]ABC212 D - Querying Multiset | 0 | 0 | 0.000% |
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102127 | [AtCoder]ABC212 H - Nim Counting | 0 | 0 | 0.000% |
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102136 | [AtCoder]ABC213 G - Connectivity 2 | 0 | 0 | 0.000% |
102140 | [AtCoder]ABC214 A - New Generation ABC | 0 | 0 | 0.000% |
102143 | [AtCoder]ABC214 D - Sum of Maximum Weights | 0 | 0 | 0.000% |
102144 | [AtCoder]ABC214 E - Packing Under Range Regulations | 0 | 0 | 0.000% |
102145 | [AtCoder]ABC214 F - Substrings | 0 | 0 | 0.000% |
102146 | [AtCoder]ABC214 G - Three Permutations | 0 | 0 | 0.000% |
102147 | [AtCoder]ABC214 H - Collecting | 0 | 0 | 0.000% |
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102157 | [AtCoder]ABC215 H - Cabbage Master | 0 | 0 | 0.000% |
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102165 | [AtCoder]ABC216 F - Max Sum Counting | 0 | 0 | 0.000% |
102166 | [AtCoder]ABC216 G - 01Sequence | 0 | 0 | 0.000% |
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102176 | [AtCoder]ABC217 G - Groups | 0 | 0 | 0.000% |
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102186 | [AtCoder]ABC218 G - Game on Tree 2 | 0 | 0 | 0.000% |
102192 | [AtCoder]ABC219 C - Neo-lexicographic Ordering | 0 | 0 | 0.000% |
102193 | [AtCoder]ABC219 D - Strange Lunchbox | 0 | 1 | 0.000% |
102195 | [AtCoder]ABC219 F - Cleaning Robot | 0 | 0 | 0.000% |
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102203 | [AtCoder]ABC220 D - FG operation | 0 | 11 | 0.000% |
102204 | [AtCoder]ABC220 E - Distance on Large Perfect Binary Tree | 0 | 20 | 0.000% |
102206 | [AtCoder]ABC220 G - Isosceles Trapezium | 0 | 0 | 0.000% |
102210 | [AtCoder]ABC221 A - Seismic magnitude scales | 0 | 1 | 0.000% |
102213 | [AtCoder]ABC221 D - Online games | 0 | 0 | 0.000% |
102216 | [AtCoder]ABC221 G - Jumping sequence | 0 | 0 | 0.000% |
102220 | [AtCoder]ABC222 A - Four Digits | 0 | 0 | 0.000% |
102221 | [AtCoder]ABC222 B - Failing Grade | 0 | 0 | 0.000% |